![]() ![]() You're also limited on overall deck cost, with the cap at 16 and the average card costing 3 points to play. You can have up to 10 decks, with your 10th deck slot unlocking at Level 95. Basically, the more time you put in, the more diverse your decks can become. You start off with three slots, with additional slots unlocking at Level 3 and up. That means that you can likely win using agro decks like you would in Hearthstone, perhaps. In short, opponents can't simply drop OP cards on you due to cost restrictions. From what I've seen, the AI opponents have some sweet cards but you can keep pace due to the "cost curve" mechanics. Theoretically, if you have inferior cards but play them right, you should be able to win. Drops are random, too, so there's at least a big of RNG to consider. Better yet, is LoA more skill or luck-driven? I haven't put enough time in to comment on that but I do notice that some cards have effects that trigger randomly. That leads me to the next consideration: skill cap. No one wants to invest any time or money into a game that is "pay to win". Hopefully, when they implement PvP, they'll set up brackets according to spending. Even better, the Xbox One version seems limited to singleplayer at the moment so you won't have to worry about PvP and battling against big spenders, which is something that really ruins F2P games IMHO. What this means is that you don't have to be a card battle pro to jump in. In this manner, the game is a bit more on-rails like, say, Bad Blood (a little-known CCG that I quite enjoy, even if it's very "basic"). When you first start off, the type of combos and "micro" you can pull off is quite limited so auto-battle will be best. This game is quite accessible as you can auto-battle if you're feeling lazy or control the battle if you want to do specific strats. Now, while the money stuff is always important to consider in these F2P games, what's really important to note is the fun factor and skill cap. Again, that's the issue: you can't have a sustainable business model where only 1-10% of your player base is spending real money consistently. I'm sure the insane mobile game addicts will drop much each month or week. While Lies Of Astaroth does a good job rewarding you for your dedication, an opportunity most "free" to play games miss, they do make a $400/40000 crystal package available to boot. Pay careful attention to the price per unit as, sometimes, you save more with the smaller purchases. The premium currency, crystals, cost around $6 per 280-320 batches. You can also exchange tickets, which randomly drop, for a 3 to 5-star card (also, you start with 10). You can get a started pack for 10K and they start you with around 200K - that's 20 packs worth of loot! The starter packs have cards ranging from one to three stars, which means you won't get any of the amazeballs 4 or 5-star cards. The virtual economy in Lies Of Astaroth seems much more reasonable. At $100, you get a 50/50 shot at the most legendary loot. I still play Fantasica casually and that game very clearly makes every event a pay-to-win scenario, with players needing to spend at least $10 in order to compete but, really, $100 if they want the top prizes. *facepalm* That said, this game is nowhere as bad as the Mobage games. I really wish F2P game developers would learn this by now but they continue to create these paywall-heavy games. The sad part with this model is that it limits the player base and the long-term earnings. You'll have to logon daily or spend money to be truly effective. Well, that's what one would expect from this genre. It seems the critics have slammed this game because it is a grind to get anything done. Throw in the CCG mechanics and you have a solid foundation. I'll admit that I'm a sucker for cute art and these gals are scantily-clad so they're definitely going for that appeal. If you've played Rage Of Bahamut or Fantasica, you may notice that the main draw seems to be the anime-style visuals. If you've played Rage Of Lies Of Astaroth follows a long-standing tradition for F2P games that we've seen since the boom in mobile gaming. Lies Of Astaroth follows a long-standing tradition for F2P games that we've seen since the boom in mobile gaming. ![]()
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